Once the player gets close enough, the Battery will "jump" towards the player, even over pits. When using Accelerate, this attractive force is much stronger. The Battery is gently attracted towards the closest player to make pickup simpler, no matter at what distance. It is also worth 1000 base Score points (10,000 points at maximum multiplier, Surge bonuses do not affect battery scoring). A battery pickup extends the battery bar by 25 seconds. To increase the bar, players must collect battery pickups, which spawn from Enemies. When there is less than 10 seconds of Battery remaining, the screen will begin to throb red and the music will fade out, replaced with a pulsing sound effect. The battery bar depletes from full to empty in 60 seconds. The only failure condition in Assault Android Cactus is running out of Battery, which is a continuously draining bar displayed in the centre of the top edge of the screen (essentially a timer). Battery indicator when critical (less than 10 seconds remaining).
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